Here's a weird thought.
We know cinavia works via the audio stream, and when its not coming from a protected path, the player kicks out the "error message".
However, is there anyway to trick the player into thinking the content is coming from a protected path when it's really not?
ex: in a miniso/virtual drive world, would it be possible to encrypt the content on the fly with some made up aacs key that the software player would then negotiate a key with "virtual drive" and therefore believe it is coming via a secure path?
this would lead to the cat/mouse game that game developers played with tools like daemon tools and the like, but in practice it didn't work out that well for them.
I figure it might be impossible due to things like being able to have a key that would be valid in the aacs key space, but wondering if anyone has thought of this?
We know cinavia works via the audio stream, and when its not coming from a protected path, the player kicks out the "error message".
However, is there anyway to trick the player into thinking the content is coming from a protected path when it's really not?
ex: in a miniso/virtual drive world, would it be possible to encrypt the content on the fly with some made up aacs key that the software player would then negotiate a key with "virtual drive" and therefore believe it is coming via a secure path?
this would lead to the cat/mouse game that game developers played with tools like daemon tools and the like, but in practice it didn't work out that well for them.
I figure it might be impossible due to things like being able to have a key that would be valid in the aacs key space, but wondering if anyone has thought of this?
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